![]() ![]() Start Inkscape and set the drawing size."All" one needs to do is (I quote the summary of a ~10 page tutorial refereed by your link as the place to learn how to fill with stripes): I have not overlooked "patterns" in the online manual's index, □□□ Showing "stripes as the very first pattern shown" doesn't make actually filling with stripes any less cumbersome. Felicia: I appreciate your passion, the huge effort, and many awesome content produced with Inkscape - as you point out. And speaking of SH3D's pattern functionality - it's far from perfect functionality and usability wise, but it lets you get the job done. Unless you are very fine and picky, there is no need for external raster nor vector editing, And very little need for research. Lazur: I am not at all comparing (or inter-using) Sweet Home 3D functions with Inkscape functions, but rather as two somewhat similar development initiatives - and their resulting product, in terms of getting the job done etc. Thanks people for taking the time to respond !! But it gets the job done, and with quite little effort on learning and research. In these same years I also follow the Sweet Home 3D, program - developed by much less people, and yes, still far from perfect and full of oddities. The "solution" I reached, hardly documented, is incredibly complicated, non intuitive, and actually doesn't even produce the results as expected I appreciate the great effort invested in the Inkscape project, BUT Sorry to say - this is a shame! And again reflects a bad tool/software design philosophy aimed (at best) at software people as users, not at graphic designers of any level, let alone simple everyday users. Yesterday I spent 4 hours trying to find out how I can fill objects with stripes and other graphic patterns - a very basic feature in any software that deals with filling shapes. jobs that in, say, CorelDraw or Microsoft Word around year 2000, would take minutes, with mere intuition and no research. And always needing to spend ridiculous amount of time on research instead of getting the job done. Almost every time - I quit frustrated with either no solution to my specific needs, or an answer that is crooked and/or cumbersome. I have been following and trying Inkscape in recent years, hoping it can become reasonably useful and time saving for my (very simple, very basic) needs. Is there a similar solution for custom wigets to e.g.This marvelous initiative is failing its own purpose - big time. Is there any way easilly integrate / reuse such custom widgets in the template withought having to copy their whole html template but rather have simple few-liners like for native / builtin widgets (e.g. the rollershutter / blinds widget ( Rollershutter / blinds widget) or the hue color light controller ( Custom Widget: Hue Color Light Controller) or the multi-state widget ( Custom Widget: Multi-state Widget). Is there any way to alter the min/max zoom lavel or oribital distance? Or is it possible to let lib consider only specific levels for computing some scene bounds? I’ve already been browsing the sh3d-JS-API, but couldn’t find the right solution…įor some items I would like to use more complex modal dialogs in terms of custom widgets I previously imported into HABPanel, e.g. Thus, it is hard to pick a specific smaller object like a lamp/light or wall plug, unless it is large enough. Since in aerial view the min and max scale / zoom level (or rather the orbital distance to the focus point) is restricted to an interval determined by the scene bounds, I unfortunately cannot zoom as much into the scene as I like to. ![]() The sh3d-Model also includes the garden / outdoor facilities. However, I was running into two issues and hope you or someone around here can help. You can click on the TV, the microwave, the dishwasher, the lights etc.Īdditionally, the mouse cursor and name display will now change only when hovering interactive objects.Īs I modelled our new family home completely in SweetHome3d prior to its construction, I had to try your compilation and it was working great! Note, the example template from was changed to work with the default.sh3d example bundled with Sweet Home 3D JS Viewer. sh3d file on your openHAB server and change your HABPanel template to invoke the directive like so: If you already tried this and simply want to upgrade: Alright, I made the necessary changes to support Sweet Home 3D 5.5 JS Viewer and updated the readme (it was pretty straightforward). ![]()
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